Who Doesn't Want Another Arm?

Speaker

Kenneth Salisbury
Computer Science and Surgery Stanford University

Host

Daniela Rus
Abstract: Our laboratory has been developing wearable robot arms. They are designed to augment your capabilities and dexterity through physical cooperation. These "Third Arms" are typically waist-mounted and designed to work in the volume directly in front of you, cooperating with your arms' actions. We are not developing fast or strong robots, rather we focus on the interaction design issues and variety of task opportunities that arise.

Putting a robot directly in your personal space enables new ways for human-robot cooperation. Ours are designed to contact the environment with all their surfaces. This enables "whole-arm manipulation" as well as end-effector-based actions. How should you communicate with such a robot? How do you it teach it physical tasks? Can it learn by observing things you do and anticipate helpful actions?

In this talk I will describe our work on wearables and discuss the design process leading to current embodiments. Be prepared to tell me what your favorite 3rd arm task is!!

Bio: Professor Salisbury received his Ph.D. from Stanford in 1982. That fall he arrived at MIT for a one year post-doc. He says he was having so much fun that he ended up spending the next 16 years at the 'tute. He then spent four years at Intuitive Surgical helping develop the first-gen da Vinci robot. He then returned to Stanford to become a Professor in the Departments of Computer Science and Surgery. He and his students have been responsible for a number of seminal technologies including the Salisbury Hands, the PHANToM Haptic Interface, the MIT WAM/Barrett Arm, the da Vinci Haptic Interface, the Silver Falcon Medical Robot, implicit surface and polyhedral haptic rendering techniques, the JPL Force Reflecting Hand Controller, and other devices. Kenneth is inventor or co-inventor on over 50 patents on robotics, haptics, sensors, rendering, UI and other topics. His current research interests include arm design, active physical perception, high fidelity haptics. In his spare time, he plays the flute a lot and makes things.