We focus on finding novel approaches to improve the performance of modern computer systems without unduly increasing the complexity faced by application developers, compiler writers, or computer architects.
Led by Web inventor and Director, Tim Berners-Lee and CEO Jeff Jaffe, the W3C focus is on leading the World Wide Web to its full potential by developing standards, protocols and guidelines that ensure the long-term growth of the Web
Self-driving cars are likely to be safer, on average, than human-driven cars. But they may fail in new and catastrophic ways that a human driver could prevent. This project is designing a new architecture for a highly dependable self-driving car.
The Arabic language is spoken by over one billion people around the world. Arabic presents a variety of challenges for speech and language processing technologies. In our group, we have several research topics examining Arabic, including dialect identification, speech recognition, machine translation, and language processing.
Automatic speech recognition (ASR) has been a grand challenge machine learning problem for decades. Our ongoing research in this area examines the use of deep learning models for distant and noisy recording conditions, multilingual, and low-resource scenarios.
BlueDBM is an architecture of computer clusters consisting of fast distributed flash storage and in-storage accelerators, which often outperforms larger and more expensive clusters in applications such as graph analytics.
We aim to study the impact of computer-supported roleplaying in changing social perspectives of digital media users. Such media could take the form of videogames, VR systems, training software, and other types of interactive narrative technology.
Knitting is the new 3d printing. It has become popular again with the widespread availability of patterns and templates, together with the maker movements. Lower-cost industrial knitting machines are starting to emerge, but we are still missing the corresponding design tools. Our goal is to fill this gap.
Mixed-methods qualitative (interviews and coding) and computational (AI) approach to understanding relationships between social identities, cultural values, and virtual identity technologies (e.g., online profiles and avatars).
Déjà Vu is a new platform for end-user development of apps with rich functionality. It features a novel theory of modularity for binding concepts; an extensive library of reusable concepts; and a WYSIWYG tool for specifying bindings and customizing visual layout
Our goal is to develop collaborative agents (software or robots) that can efficiently communicate with their human teammates. Key threads involve designing algorithms for inferring human behavior and for decision-making under uncertainty.
Our goal is to use naturally occurring brain and muscle signals to seamlessly interact with robots during collaboration tasks. Two main thrusts are real-time detection of errors using brain signals, and real-time robot control using muscle activity.
This project aims to create an intuitive communication channel between humans and robots that uses naturally occurring brain signals - to allow robots to adapt to humans rather than the other way around.
Last week CSAIL hosted the second “Hot Topics in Computing” speaker series, a monthly forum where computing experts hold discussions with community members on various topics in the computer science field.
Neural networks, which learn to perform computational tasks by analyzing huge sets of training data, have been responsible for the most impressive recent advances in artificial intelligence, including speech-recognition and automatic-translation systems.
We live in the age of big data, but most of that data is “sparse.” Imagine, for instance, a massive table that mapped all of Amazon’s customers against all of its products, with a “1” for each product a given customer bought and a “0” otherwise. The table would be mostly zeroes.
In a traditional computer, a microprocessor is mounted on a “package,” a small circuit board with a grid of electrical leads on its bottom. The package snaps into the computer’s motherboard, and data travels between the processor and the computer’s main memory bank through the leads.
Most modern websites store data in databases, and since database queries are relatively slow, most sites also maintain so-called cache servers, which list the results of common queries for faster access. A data center for a major web service such as Google or Facebook might have as many as 1,000 servers dedicated just to caching.
Communicating through computers has become an extension of our daily reality. But as speaking via screens has become commonplace, our exchanges are losing inflection, body language, and empathy. Danielle Olson ’14, a first-year PhD student at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL), believes we can make digital information-sharing more natural and interpersonal, by creating immersive media to better understand each other’s feelings and backgrounds.
Most robots are programmed using one of two methods: learning from demonstration, in which they watch a task being done and then replicate it, or via motion-planning techniques such as optimization or sampling, which require a programmer to explicitly specify a task’s goals and constraints.
Hyper-connectivity has changed the way we communicate, wait, and productively use our time. Even in a world of 5G wireless and “instant” messaging, there are countless moments throughout the day when we’re waiting for messages, texts, and Snapchats to refresh. But our frustrations with waiting a few extra seconds for our emails to push through doesn’t mean we have to simply stand by.
The butt of jokes as little as 10 years ago, automatic speech recognition is now on the verge of becoming people’s chief means of interacting with their principal computing devices. In anticipation of the age of voice-controlled electronics, MIT researchers have built a low-power chip specialized for automatic speech recognition. Whereas a cellphone running speech-recognition software might require about 1 watt of power, the new chip requires between 0.2 and 10 milliwatts, depending on the number of words it has to recognize.
Speech recognition systems, such as those that convert speech to text on cellphones, are generally the result of machine learning. A computer pores through thousands or even millions of audio files and their transcriptions, and learns which acoustic features correspond to which typed words.But transcribing recordings is costly, time-consuming work, which has limited speech recognition to a small subset of languages spoken in wealthy nations.
For people struggling with obesity, logging calorie counts and other nutritional information at every meal is a proven way to lose weight. The technique does require consistency and accuracy, however, and when it fails, it’s usually because people don't have the time to find and record all the information they need.A few years ago, a team of nutritionists from Tufts University who had been experimenting with mobile-phone apps for recording caloric intake approached members of the Spoken Language Systems Group at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL), with the idea of a spoken-language application that would make meal logging even easier.
Every language has its own collection of phonemes, or the basic phonetic units from which spoken words are composed. Depending on how you count, English has somewhere between 35 and 45. Knowing a language’s phonemes can make it much easier for automated systems to learn to interpret speech.In the 2015 volume of Transactions of the Association for Computational Linguistics, CSAIL researchers describe a new machine-learning system that, like several systems before it, can learn to distinguish spoken words. But unlike its predecessors, it can also learn to distinguish lower-level phonetic units, such as syllables and phonemes.
CSAIL’s Spoken Language Systems Group has unveiled a new technique for automatically tracking speakers in audio recordings. The new technique tackles the task of speaker diarization, or computationally determining how many speakers are present in a recording.