We focus on finding novel approaches to improve the performance of modern computer systems without unduly increasing the complexity faced by application developers, compiler writers, or computer architects.
We study the problem of 3D object generation. We propose a novel framework, 3D Generative Adversarial Network (3D-GAN), leveraging recent advances in volumetric convolutional networks and generative adversarial nets.
We are working on methods to analyze and process 3D shapes from representations of their boundaries; we focus on extrinsic geometry, that is, how the surface curves and bends through surrounding space.
To achieve high-quality photo lighting in challenging environments, our prototype camera dynamically reconstructs a 3D scene model and directs a motor-controlled flash head at nearby walls and ceilings for soft indirect illumination.
The goal of this project is to model the process of ‘full interpretation’ of object images, namely the ability to identify and localize all semantic features and parts that are recognized by human observers.
The Imagination, Computation, and Expression Laboratory at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) has released a new video game called Grayscale, which is designed to sensitize players to problems of sexism, sexual harassment, and sexual assault in the workplace.
Last week CSAIL principal investigator Shafi Goldwasser spoke about cryptography and privacy as part of the annual congressional briefing of the American Mathematical Society (AMS) and the Mathematical Sciences Research Institute (MSRI).
We live in the age of big data, but most of that data is “sparse.” Imagine, for instance, a massive table that mapped all of Amazon’s customers against all of its products, with a “1” for each product a given customer bought and a “0” otherwise. The table would be mostly zeroes.
Light lets us see the things that surround us, but what if we could also use it to see things hidden around corners? It sounds like science fiction, but that’s the idea behind a new algorithm out of MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) — and its discovery has implications for everything from emergency response to self-driving cars.
Anyone who’s downloaded an update to a computer program or phone app knows that most commercial software has bugs and security holes that require regular “patching.” Often, those bugs are simple oversights. For example, the program tries to read data that have already been deleted. The patches, too, are often simple — such as a single line of code that verifies that a data object still exists.
In recent years, a host of Hollywood blockbusters — including “The Fast and the Furious 7,” “Jurassic World,” and “The Wolf of Wall Street” — have included aerial tracking shots provided by drone helicopters outfitted with cameras. Those shots required separate operators for the drones and the cameras, and careful planning to avoid collisions. But a team of researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) and ETH Zurich hope to make drone cinematography more accessible, simple, and reliable.