In recent years, a host of Hollywood blockbusters — including “The Fast and the Furious 7,” “Jurassic World,” and “The Wolf of Wall Street” — have included aerial tracking shots provided by drone helicopters outfitted with cameras. Those shots required separate operators for the drones and the cameras, and careful planning to avoid collisions. But a team of researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) and ETH Zurich hope to make drone cinematography more accessible, simple, and reliable.
Our interests span quantum complexity theory, barriers to solving P versus NP, theoretical computer science with a focus on probabilistically checkable proofs (PCP), pseudo-randomness, coding theory, and algorithms.
We develop techniques for designing, implementing, and reasoning about multiprocessor algorithms, in particular concurrent data structures for multicore machines and the mathematical foundations of the computation models that govern their behavior.
We work on a wide range of problems in distributed computing theory. We study algorithms and lower bounds for typical problems that arise in distributed systems---like resource allocation, implementing shared memory abstractions, and reliable communication.
We study the problem of 3D object generation. We propose a novel framework, 3D Generative Adversarial Network (3D-GAN), leveraging recent advances in volumetric convolutional networks and generative adversarial nets.
We propose a novel aspect-augmented adversarial network for cross-aspect and cross-domain adaptation tasks. The effectiveness of our approach suggests the potential application of adversarial networks to a broader range of NLP tasks for improved representation learning, such as machine translation and language generation.
We aim to base a variety of cryptographic primitives on complexity theoretic assumptions. We focus on the assumption that there exist highly structured problems --- admitting so called "zero-knowledge" protocols --- that are nevertheless hard to compute
We study the fundamentals of Bayesian optimization and develop efficient Bayesian optimization methods for global optimization of expensive black-box functions originated from a range of different applications.
We are working on methods to analyze and process 3D shapes from representations of their boundaries; we focus on extrinsic geometry, that is, how the surface curves and bends through surrounding space.
To achieve high-quality photo lighting in challenging environments, our prototype camera dynamically reconstructs a 3D scene model and directs a motor-controlled flash head at nearby walls and ceilings for soft indirect illumination.