We study the problem of 3D object generation. We propose a novel framework, 3D Generative Adversarial Network (3D-GAN), leveraging recent advances in volumetric convolutional networks and generative adversarial nets.
Automatic speech recognition (ASR) has been a grand challenge machine learning problem for decades. Our ongoing research in this area examines the use of deep learning models for distant and noisy recording conditions, multilingual, and low-resource scenarios.
We aim to understand 3D object structure from a single image. We propose an end-to-end framework which sequentially estimates 2D keypoint heatmaps and 3D object structure, by training it on both real 2D-annotated images and synthetic 3D data and by integrating a 3D-to-2D projection layer.
Our research seeks to discover best practices for using avatars to enhance performance, engagement, and STEM identity development for diverse public middle and high school computer science students. As sites of our research we run workshops in which students learn computer science in fun, relevant ways, and develop self-images as computer scientists.
Every language has its own collection of phonemes, or the basic phonetic units from which spoken words are composed. Depending on how you count, English has somewhere between 35 and 45. Knowing a language’s phonemes can make it much easier for automated systems to learn to interpret speech.In the 2015 volume of Transactions of the Association for Computational Linguistics, CSAIL researchers describe a new machine-learning system that, like several systems before it, can learn to distinguish spoken words. But unlike its predecessors, it can also learn to distinguish lower-level phonetic units, such as syllables and phonemes.