We study the problem of 3D object generation. We propose a novel framework, 3D Generative Adversarial Network (3D-GAN), leveraging recent advances in volumetric convolutional networks and generative adversarial nets.
Automatic speech recognition (ASR) has been a grand challenge machine learning problem for decades. Our ongoing research in this area examines the use of deep learning models for distant and noisy recording conditions, multilingual, and low-resource scenarios.
Knitting is the new 3d printing. It has become popular again with the widespread availability of patterns and templates, together with the maker movements. Lower-cost industrial knitting machines are starting to emerge, but we are still missing the corresponding design tools. Our goal is to fill this gap.
Mixed-methods qualitative (interviews and coding) and computational (AI) approach to understanding relationships between social identities, cultural values, and virtual identity technologies (e.g., online profiles and avatars).
Our goal is to develop collaborative agents (software or robots) that can efficiently communicate with their human teammates. Key threads involve designing algorithms for inferring human behavior and for decision-making under uncertainty.
Almost every object we use is developed with computer-aided design (CAD). While CAD programs are good for creating designs, using them to actually improve existing designs can be difficult and time-consuming.
We aim to understand 3D object structure from a single image. We propose an end-to-end framework which sequentially estimates 2D keypoint heatmaps and 3D object structure, by training it on both real 2D-annotated images and synthetic 3D data and by integrating a 3D-to-2D projection layer.
Our research seeks to discover best practices for using avatars to enhance performance, engagement, and STEM identity development for diverse public middle and high school computer science students. As sites of our research we run workshops in which students learn computer science in fun, relevant ways, and develop self-images as computer scientists.
Developed at MIT’s Computer Science and Artificial Intelligence Laboratory, a team of robots can self-assemble to form different structures with applications in inspection, disaster response, and manufacturing
Google AI’s Jeff Dean has a seemingly straightforward objective: he wants to use a collection of trainable mathematical units organized in layers to solve complicated tasks that will ultimately benefit many parts of society.
The Imagination, Computation, and Expression Laboratory at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) has released a new video game called Grayscale, which is designed to sensitize players to problems of sexism, sexual harassment, and sexual assault in the workplace.
Last month, three MIT materials scientists and their colleagues published a paper describing a new artificial-intelligence system that can pore through scientific papers and extract “recipes” for producing particular types of materials.
Neural networks, which learn to perform computational tasks by analyzing huge sets of training data, have been responsible for the most impressive recent advances in artificial intelligence, including speech-recognition and automatic-translation systems.
Communicating through computers has become an extension of our daily reality. But as speaking via screens has become commonplace, our exchanges are losing inflection, body language, and empathy. Danielle Olson ’14, a first-year PhD student at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL), believes we can make digital information-sharing more natural and interpersonal, by creating immersive media to better understand each other’s feelings and backgrounds.
In recent years, a host of Hollywood blockbusters — including “The Fast and the Furious 7,” “Jurassic World,” and “The Wolf of Wall Street” — have included aerial tracking shots provided by drone helicopters outfitted with cameras. Those shots required separate operators for the drones and the cameras, and careful planning to avoid collisions. But a team of researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) and ETH Zurich hope to make drone cinematography more accessible, simple, and reliable.
Most robots are programmed using one of two methods: learning from demonstration, in which they watch a task being done and then replicate it, or via motion-planning techniques such as optimization or sampling, which require a programmer to explicitly specify a task’s goals and constraints.