Pablo Ortiz

Graduate Student



Provoking Critical Reflection on Gender Discrimination with Chimeria: Grayscale

The computer as a medium offers a unique expressive palette for storytellers. With it, we can build and convey models of crucial, moving issues in our world. As a step toward this aim as it relates to sexism, we present our interactive narrative called Grayscale. The experience is intended to provoke players to reflect critically on sexism in the workplace, both overt & hostile and more subtle.


Culturally-Grounded Virtual Identities: A Case Study in a Qatari Context

Mixed-methods qualitative (interviews and coding) and computational (AI) approach to understanding relationships between social identities, cultural values, and virtual identity technologies (e.g., online profiles and avatars).


Changing Minds via Roleplay in Interactive Digital Media

We aim to study the impact of computer-supported roleplaying in changing social perspectives of digital media users. Such media could take the form of videogames, VR systems, training software, and other types of interactive narrative technology.

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