Computer Graphics Seminar: Animating Liquids with Triangle Meshes
Speaker: Christopher Batty, Columbia Computer Graphics Group, Columbia University
Date: Friday, March 8 2013
Time: 11:00AM to 12:00PM
Host: Frédo Durand, MIT - EECS/CSAIL - Computer Graphics Group
Contact: Britton 'Bryt' Bradley, 617-253-6583, firstname.lastname@example.orgRelevant URL:
Abstract: Triangle meshes have been widely applied as a discrete representation of geometry in computer graphics going back to its earliest days. However, when it comes to heavily deforming geometry, such as the surface of a splashing liquid, implicit representations are typically preferred because they sidestep traditional challenges relating to remeshing and handling of topology changes. In this talk, I will describe how to effectively and robustly overcome these challenges, and argue that triangle meshes possess key advantages for a range of liquid animation scenarios. Specifically, I will address the simulation of: (1) thin and detailed liquid splashes, using a highly adaptive underlying Voronoi-based simulator; (2) slender sheets of high viscosity liquid, by exploiting a novel reduced dimensional representation; and (3) multimaterial flows, based on a non-manifold triangle mesh with dynamic topology.