3D Game Monitoring System
Speaker: MATTHEW HUBBELL, MIT-Lincoln Lab
Date: Friday, November 2 2012
Time: 12:00PM to 1:00PM
Refreshments: 11:45AM
Location: 32-141
Host: Alan Edelman, CSAIL
Contact: Shirley Entzminger, 3-4347, Daisymae@math.mit.edu
COMPUTATIONAL RESEARCH in BOSTON and BEYOND SEMINAR
Pizza and beverages at 11:45 AM outside Room 32-141.
ABSTRACT:
Obtaining situational awareness of network activity across an enterprise presents unique visualization challenges. IT analysts are required to quickly gather and correlate large volumes of disparate data to identify the existence of anomalous behavior. This paper will show how the MIT Lincoln Laboratory LLGrid Team has approached obtaining network situational awareness utilizing the Unity 3D video game engine. We have developed a 3D environment of the physical plant in the format of a networked multi player First Person Shooter (FPS) to demonstrate a virtual depiction of the current state of the network and the machines operating on the network. Within the game or virtual world an analyst or player can gather critical information on all network assets as well as perform physical system actions on machines in question. 3D gaming technology provides tools to create an environment that is both visually familiar to the player as well display immense amounts of system data in a meaningful and easy to absorb format. Our prototype system was to able monitor and display 5000 assets in ~10% of the time of our network time window.
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Massachusetts Institute of Technology
Cambridge, MA
For more information, please visit...
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