CSAIL Event Calendar


"what compiler writers/chip architects might want to know about graphics processors"

Speaker: Norm Rubin, Compiler Architect ATI
Date: Wednesday, April 26 2006
Time: 4:00PM to 5:00PM
Refreshments: 3:45PM
Location: G-7th Floor Lounge
Host: Professor Saman Amarasinghe, MIT-CSAIL
Contact: Mary McDavitt, 617-253-9620, mmcdavit@csail.mit.edu
Relevant URL:

Abstract:

This talk will be a broad overview of the application space and common
programming model for gpu architectures. Generally gpu design has always
proceeded in stealth mode; Instruction sets are proprietary, chip
architecture changes radically, and complex innovations are hidden under
the covers. The market accepts this because gpu processors have
consistently improved performance faster than Moore's law (doubling in
less then one year). This talk will offer some suggestions about why
innovation in cpu design does not proceed at the same pace. As examples
of gpu chips, we will describe some of the details of two widely used
graphics processors, the xbox 360 console, and the x1900 desktop. The
talk does not assume any prior knowledge of computer graphics.

Bio:

Norm Rubin has over twenty years experience delivering commercial
compilers for processors ranging from embedded (ARM), desktop (HP,
ALPHA) and supercomputer (KSR), and is a recognized expert in the field.
For the last four years, he has been architecting compilers for ATI (the
world's largest vendor of graphics chips). Much of his current work
involves chip design for future graphics devices.

Norm holds a PhD from the Courant Institute of NYU. Besides his work in
compilers, he is well known for his work in compiler related parts of
the tool chain, binary translators and dynamic optimizers.

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